So apparently I've been way out of the loop. I decided recently to fix the collision code because I couldn't find a good way to do it with pixel-perfect terrain. Well it turns out a fellow named Corey O'Neil has already done just that, with amazing results.
Check out Corey O'Neil's Collision Detection Kit. While it's far more than what I need (check out the real-time collisions with movies!) I can learn from it and that is exactly what I'm after.
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