Long story short - Digger Dwarves has been updated! A big change would be the controls..
Arrow keys move
Down key digs
Spacebar jumps
'Z' throws snowballs
More info available on the WGS blog.
Thursday, January 28, 2010
Wednesday, January 20, 2010
Official We Get Signal Dev Blog
We Get Signal has officially launched a developer blog. It's the place to find information not only about Digger Dwarves, but also other We Get Signal Projects such as Rock, Paper, Zombie.
Check out the We Get Signal Dev Blog, let us know what you think of upcoming projects and sound off what you're most/least excited about.
Sunday, January 3, 2010
Inspiration Machinarium
Over the holiday break I had a chance to sit down and do some hardcore coding on Mushroomer!, a circumstance for which I am particularly thankful. A lot of good stuff has gone into it, although I am far from happy with the product. Moral of the story being: good code does not necessarily conceive a good game. There is something more than that, a certain perfection to the art of a video game that makes it real.
As luck would have it, I got a few Christmas goodies that helped me to remember this very phenomenon. Perhaps the most infamous of them all would be Machinarium. Immersive, intriguing, infuriating, inspiring... alright, I'm done with that -- but I simply can't tell you how amazing this game is. If you haven't bought it yet, suck it up and take the $20 hit.
I'll just let you go play the Machinarium demo for yourself.
More on Mushroomer! later: For now, suffice to say I've created a proper level editor, as well as 'event triggers' and some other nonsense. The January 10th deadline looms, and I hope to have something finished by then.
As luck would have it, I got a few Christmas goodies that helped me to remember this very phenomenon. Perhaps the most infamous of them all would be Machinarium. Immersive, intriguing, infuriating, inspiring... alright, I'm done with that -- but I simply can't tell you how amazing this game is. If you haven't bought it yet, suck it up and take the $20 hit.I'll just let you go play the Machinarium demo for yourself.
More on Mushroomer! later: For now, suffice to say I've created a proper level editor, as well as 'event triggers' and some other nonsense. The January 10th deadline looms, and I hope to have something finished by then.
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